The 'airfish' was modeled in Sculptris and then exported as a Wavefront OBJ file for import to Carrara. Texturing uses a procedural shader, and the fish's eyes are three nested sphere primitives.
The background object is a complex model that was developed for another scene and repurposed for use in this one.
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Another experiment with Pixologic's Sculptris.
The 'airfish' was modeled in Sculptris and then exported as a Wavefront OBJ file for import to Carrara. Texturing uses a procedural shader, and the fish's eyes are three nested sphere primitives.
The background object is a complex model that was developed for another scene and repurposed for use in this one.