Hunter and the Hunted
Playing around with lighting again. The setting for this render is made using Stonemason’s modular science-fiction components. It is an older model, so I converted the 3Delight shaders to Iray, and then set the light panels to use emissive shaders. Most of the scene lighting actually comes from these emissive surfaces, which gives the scene a character of its own.
Iray Distance Fog is used to make the corridor a little misty.