Another old scene, using original DAZ Generation 4 figures.
The scene began as an experiment in modeling and texturing using Carrara. The architectural components were built using the Spline Modeler, and then textured using some seamless textures.
The two guards with their sinister face masks were the first to be added, followed by the female fighter and the body of her unfortunate companion (or opponent). I then populated the gallery above, using low-resolution figures multiply reproduced using replicators.
The final scene element added was the antagonist, a monstrous ogre-like figure wielding a bardiche axe.
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Another old scene, using original DAZ Generation 4 figures.
The scene began as an experiment in modeling and texturing using Carrara. The architectural components were built using the Spline Modeler, and then textured using some seamless textures.
The two guards with their sinister face masks were the first to be added, followed by the female fighter and the body of her unfortunate companion (or opponent). I then populated the gallery above, using low-resolution figures multiply reproduced using replicators.
The final scene element added was the antagonist, a monstrous ogre-like figure wielding a bardiche axe.